I was planning on writing a blog dedicated to all the retro computing museums I've visited in my travels across Europe at the end of my travels (which I still hope to do) but I hit a problem: one such museum was too good not to write about straight away. If you've ever lost an auction on eBay for Apple stuff, I think I found where it went!
I loved the 1990 California Demo by Mr Z and the FTA, which told the story of their visit to California - meeting the late Joe Kohn who had sung the praises of their work in many an article, as well as meeting the Apple II development team at Apple itself. Digital Exodus' Xmas Demo of 1993 wove a similar tale, only this time it was the convergence of Apple II fans gathering for Apple Expo West 1993. Meeting some of the Apple II elite from France...over fine food and wine, lots of laughs, the occasional language hiccup, and some amazing generosity I can now weave my own tale of how simply having an interest in the Apple II means you automatically have friends all the over the world.
Let's face facts: the 640 x 200 pixel super hi-res graphics mode is as Woz-like ingenious as it is frustrating.
OK, so creating a runtime environment for Lucas Arts adventure games for the IIGS is no walk in the park. How about something that's hopefully easier, but still for the truly adventurous at heart?
I'll admit it: I'm no expert with hardware. While many Apple II faithful are handy with a soldering iron and can boast to have modified their TranswarpGS or ZipGSX beyond their default clock rate, I'm very cautious with anything that's green with gold teeth. Additionally, having never upgraded my Vulcan hard drive before moving onto a Power Mac, I've never used SCSI (similar to the CFFA in some respects) on the IIGS and with it, setting up and managing multiple 32meg ProDOS partitions.
Hello Apple II and digital restoration fans!