Many moons ago, I came across something on an Amiga website that could only make a petty, immature Apple IIGS user like me and about 10 other people on the planet smirk.
Over the last couple of years I've been dabbling in a sideline - 8-bit stuff. Not so much to take the focus away from archiving stuff for the IIGS, but I've been keen to put together, as definitive as possible, a collection of single load / crunched games on a 32meg ProDOS volume that'll work not only for emulators and the CFFA3000, but also as a standard partition for use with the CFFA v1 or v2, MicroDrive, Focus or SCSI drive.
I was planning on writing a blog dedicated to all the retro computing museums I've visited in my travels across Europe at the end of my travels (which I still hope to do) but I hit a problem: one such museum was too good not to write about straight away. If you've ever lost an auction on eBay for Apple stuff, I think I found where it went!
I loved the 1990 California Demo by Mr Z and the FTA, which told the story of their visit to California - meeting the late Joe Kohn who had sung the praises of their work in many an article, as well as meeting the Apple II development team at Apple itself. Digital Exodus' Xmas Demo of 1993 wove a similar tale, only this time it was the convergence of Apple II fans gathering for Apple Expo West 1993. Meeting some of the Apple II elite from France...over fine food and wine, lots of laughs, the occasional language hiccup, and some amazing generosity I can now weave my own tale of how simply having an interest in the Apple II means you automatically have friends all the over the world.
This article has been written...
Using system extensions is much like a juggling or balancing act - while there are many great ways to enhance GS/OS, you're limited by how much RAM you have, slowdowns, how well each extension gets along with each other and if they were specifically written for the version of the GS operating system you want to use.
This latest blog in a series devoted to game interpreters and their potential for the IIGS is all about SCI, also known as the 'Sierra Creative Interpreter'. The good news, while not specifically for the Apple II, is that SCUMMVM now supports SCI0 to SCI1.1 interpreter games.
At 36886 feet, 868 kilometres per hour and over Indonesia to be precise.
I'll admit it: I'm no expert with hardware. While many Apple II faithful are handy with a soldering iron and can boast to have modified their TranswarpGS or ZipGSX beyond their default clock rate, I'm very cautious with anything that's green with gold teeth. Additionally, having never upgraded my Vulcan hard drive before moving onto a Power Mac, I've never used SCSI (similar to the CFFA in some respects) on the IIGS and with it, setting up and managing multiple 32meg ProDOS partitions.
At the same time as I’ve been collating and preparing the new ‘What is the Apple IIGS?’ website I’ve also been preparing a coffee table book of the same title.