This article has been written...
Unfortunately, it's that time where the 'what if' switch in my brain goes off again. On this occasion it's around the adventure game Snatcher, although this one's a different kettle of fish from my previous musings of bringing 'new' adventure games to the IIGS for some home-brew treatment.
This latest blog in a series devoted to game interpreters and their potential for the IIGS is all about SCI, also known as the 'Sierra Creative Interpreter'. The good news, while not specifically for the Apple II, is that SCUMMVM now supports SCI0 to SCI1.1 interpreter games.
OK, so creating a runtime environment for Lucas Arts adventure games for the IIGS is no walk in the park. How about something that's hopefully easier, but still for the truly adventurous at heart?