Cosmocade
Your Rating: Not Yet Rated
Average Rating: 4.5 (2 people have rated this item.)
RAM Requirement: 768k RAM
Control: Joystick and Mouse
Release Status: Shareware
Year: 1990
Publisher: Pangea Software
Developers: Brian Greenstone & Dave Triplett
System 6 Compatible: Yes
Hard Drive Installable: Yes
Download 2image Archive (773k)
All ebay results related to this archive:
No Results for 'Cosmocade' for the Apple IIGS available on Ebay
Current Apple IIGS related Auctions Listed By Time Left:
Vintage Apple Desktop Bus ADB Mouse Model G5431 100% Tested Macintosh IIGS
King's Quest IV The Perils of Rosella for Apple IIgs in original box RARE!
King's Quest: Quest for the Crown original box for Apple IIe IIc IIgs RARE!
Space Quest II Vohaul's RevengeĀ in original box for Apple IIe IIc IIgs RARE!
Apple IIGS computer, disk drive and RAM BOXES~empty~FREE US SHIPPING

Cosmocade was a rather ambitious project for Brian and Dave, wanting to create multiple games to sit under the Cosmocade banner, they were really pushing the envelope as to the limitations of what the IIGS was technically capable of. It also marked their last work for the IIGS.
The first game, Journey to Calibus, is a top down vertical shooter in the tradition of Xevious. This in itself was a bold move, because the IIGS has never been known for smooth scrolling of large areas. Technically, the game comes off 'all right', although gameplay can really drag when there's a lot of action going on. An accelerator card can help with this however.
The game can only be played with a joystick. The gameplay itself is OK - it becomes a little too repetitive although it does offer the chance to increase your firepower and take on bosses at the end of every level. And if you want, you can make your own levels with the built in level editor.
The second game, Naxos, places players in an Operation Wolf style scenario whereby you use the mouse to blow away the hostile alien fauna and flora you encounter in a god forsaken alien jungle.
The game itself is let down by its gameplay - the graphics, music and programming are all first rate, but the game becomes incredibly difficult and unnecessarily frustrating when it comes to ammunition, which drops from the top of the screen in the form of cherries. However, they drop so damn fast, they are very difficult to shoot. This does become easier on later levels, when the screen fills up with nasties and the game slows down under the weight of the action, and the cherries with it, but even still, chances are you will end up dying because you ran out of ammunition.
Cosmocade includes an operating system but can run happily from System 6 as well.
