12/04/2015: Kaboom! Released and OzKFest Looms!

Although I had my doubts that it would never happen, I still kept hope that Kaboom!, Ninjaforce's longtime gaming project for the IIGS, would officially see the light of day. That day is today...or strictly speaking, yesterday!

Kaboom title

If you're not already familiar with it, Kaboom! is a faithful, although unique, reproduction of the classic console game Bomberman. Between Jesse Blue for coding, Clue for the graphics and Dreamer for the sound and music, this is IIGS gaming that really stretches the limits of the machine to give you a truly 16-bit console gaming experience. System requirements are relatively demanding - you'll need a IIGS with at least 2 meg of RAM, high capacity storage (either hard drive or compact flash card solution - just having a 3.5" disk drive won't cut it) and highly advised, an accelerator (either a Transwarp GS or ZipGS).

The single player Blockbuster mode is oldschool unforgiving and fiendishly hard. This is great however, because the game poses a real challenge. The opening Beginning levels make sure you understand and appreciate the underlying strategies of the game that only by passing yourself could you ever hope to conquer the Mastermind levels.

The multiplayer option is a hell of a lot of fun. Even my wife's been a little addicted playing against me. The computer AI is incredibly good and difficult to beat. It's so good in fact, it sometimes takes the IIGS down with a crash. Hopefully those AI bugs can be worked around, but if you've got at least 2 human players, then you don't need any AI players at all thanks to loads of configuration options as to how you can setup multiplayer games.

All I can say is enjoy this long awaited title, and thank the hard work of Ninjaforce, who've developed this title on and off over the last 20 years. It's releases like this that make our Apple II retro computing hobby so enjoyable! And I would have paid for the experience, yet NinjaForce is giving it away for free!

You can download a disk image for use with emulators, or to get it to a storage device your IIGS can use (the CFFA3000 makes this easy, as you can simply copy the disk image to your compact flash or USB based storage and mount the disk image from there). Or, you can play the game right inside your browser if you have the FTA's ActiveGS plug-in installed in your preferred browser.

Hope you all have a blast (pun intended) !

In other news, OzKFest, the Australian equivalent to KansasFest, will begin in just under a week's time in Melbourne. Hope to see you all there...and play some competitive Kaboom! while we're at it! :-)