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25/06/2016: Alien Mind crack now ROM03 compatible and a single volume for CFFA3000!

A long time ago (that it feels like it could be from a galaxy far, far away) the French United Crackers Klan cracked the classic IIGS only game Alien Mind. This crack had to circumvent the game's customised operating system and disk format (which allowed for 920k of data on a double density disk!), which meant when you include a save game disk, it required four 3.5" disks to play! If you had the original disks to Alien Mind (mine survive to this day) it would work fine a ROM03 IIGS, but the crack unfortunately would only work on ROM01 machines.

Regardless of the crack, Alien Mind (and other games Tomahawk, Hunt for Red October and GATE, as well as FTA, FUCK and many other customised OS demos) would not work with the CFFA3000 either, their boot routines relying on the IWM chip utilised by the 3.5" disk drive - which the CFFA3000 can't tap into.

Until now. Newcomer 'Ballmerpeak' has hacked the FUCK crack to make it work on the ROM03. And then went one giant, massively convenient step further - hacking together ALL four disks into a single volume that will boot and play from the CFFA3000 or emulators. You don't need to swap disks, even for saving and resuming games now. Heaven. He's written a write up for the hack in one and two parts. You can download Balmerpeak's work from the archives found on the links in this post to What is the Apple IIGS? archives or from Ballmerpeak's own site.

Not only has Ballmerpeak greatly enhanced Alien Mind, but he's also made the only fighting game for the IIGS, Sensei, compatible with the CFFA3000. At the moment, high scores are not supported, but hopefully they will be in a future update. As well as the classic FTA demo Modulae.

I'm quietly hoping that Ballmerpeak has more hacks in the pipeline and that further announcements will be made around KansasFest...along with a lot of other exciting news to coincide with the biggest annual event on the Apple II calendar. Don't miss it if you can make it to Rockhurst University in Kansas City, Missouri, July 19-24 2016.

23/06/2016: Obscure Educational 8-bit titles on 3.5" Disk Added to the Archive

Leaving no stone unturned, Antoine has been able to provide some fairly obscure (read, I'm not 100% sure what these programs do) educational software that was developed for 8-bit Apple IIs, but with the convenience of being a single 3.5" disk instead of across multiple 5.25" disks.

The first title is 40,000 Selected Words, which seems be literally just that - a database of that many words that are accessed by choosing different phonetic inclusions across those words...which you can then print. Why you'd want to, I'm not sure. But I'm sure teachers could find lots of valid uses for this software.

The other title is Assist Woodcock Reading Mastery Tests, which as far as I can tell, is a way to collate test results from a standardised way of written examinations (?).

if you feel like you've mastered every other type of Apple II software out there, why not set yourself a new challenge and figure these two out! The full manuals are included to help make your quest a little easier. Antoine's also scanned the front covers and disk art for these titles.

Also, Antoine's found the short manual for Triad Venture's Hyper Stuff Collection Clip Art Plus.

Oh, and I discovered that What is the Apple IIGS? now has 1002 archive entries. Whew.

01/06/2016: Roger Wagner Publishing Title Updates and Tweaks to the System Add-ons and 8-bit Games 32meg Images

Mike Maginnis, of the Open Apple Podcast and apple2scans opened a can of worms when he shared on Twitter that he'd scanned the manual to Macromate, a classic desk accessory for the IIGS that was released by Roger Wagner Publishing back in 1988. I asked Mike if I could include the PDF based manual on the Macromate archive on WITA2GS? Except when I went to check, I didn't actually have an archive page for Macromate! Whoops. A quick check of all my archives revealed a copy that wouldn't boot to the provided system, so I asked Antoine if he had another and sure enough, he did. So now we have a fully working disk image archive including the manual and some screen shots of Macromate!

As part of the Macromate documentation, it includes info on a program written by Dave Lyons called P8CDA. This utility allows you to load IIGS specific classic desk accessories WITHOUT booting ProDOS 16 or GS/OS, using ProDOS 8 only, but using the same System/Desk.Accs file path as GS/OS. How ingenious I thought! Again, I trawled through all my archives and to my surprise, came across it as a v1.1 shareware vesion, presumably before Roger Wagner picked it to publish commercially. I've since added it to my comprehensive System Add-ons volume that tries to collect every freeware and shareware system extension ever made – take a look in the CDAs folder. If anyone has the Roger Wagner version, which hopefully is newer than the v1.1 shareware version, let me know. Apparently P8CDA has some limitations - it isn't compatible with a lot of newer CDAs, i.e. CDAs made after its release that took advantage of newer features of GS/OS, but it's worth trying to see what works.

Macromate and Roger Wagner Publishing's other release at the same time, Softswitch, could really benefit from P8CDA. Imagine having AppleWorks, a double-hi-res paint program, a DTP program all running together in Softswitch, and Macromate also accessible from the control panel? Potentially, not a bad setup, even with a IIGS with only 1 meg of RAM.

I've also added P8CDA to my 8-bit Games image, which is a collection of classic 8-bit games that you can run from a hard drive and System 6. You could already boot this image (or use it through System 6 and DOS 3.3 launcher to play 8-bit games via the IIGS Finder) but now you also get the great little desk accessories 'BW' (which changes colour hi-res to black and white hi-res and a neat shortcut to changing the IIGS speed to fast or normal without having to go into the inbuilt control panels, and then speed, and then to tunnel out of those options to exit again. In addition to this, I've also included the recent ProDOS hacks that qkumba has done, including Conan, Karateka, Impossible Mission II, Lady Tut, Mr Do, Moon Patrol, Swashbuckler to name but a few.

But wait, that's not all! Antoine has also supplied a rare Hyperstudio Clip Sounds bundle – including 2 disks worth of great sound effects I'd never heard before on the IIGS and also some XCMDs to use in your own stacks. It even comes with the manual! Antoine's also been able to supply the manual for Hyperstudio Clip Art, which has nicely revealed it was Donald McIntosh who created all the clip art. While doing this, I noticed I didn't have the 'active' flag set for the Triad Venture Hypermedia extras I included to the site a couple of years ago - whoops! These are now visible from the Hypermedia category on the site.

UPDATE: Thanks to Antoine, the commercial release of P8CDA, including its manual, has been included in the archive as well. It now also allows the loading of INITs, as well as CDAs. Wonders will never cease!

11/05/2016: More Manual Mania

Time for some more manuals to provide a useful written background to all these apps and games we have on archive.

François Michaud has kindly submitted manual scans for the database program Notes n Files and the AST RamStack Plus.

Antoine Vignau, never wanting to be left out, has submitted scans of documentation for Drive Cleaner, Draw Plus, Postcards, Talking SpellerTalking Greek Mythology, Talking Addition & Subtraction and Talking Classroom.

4am has submitted many more manuals for 8-bit titles on 3.5" disk: Alge Blaster, Bank Street Writer III, Spell It! PlusThe Dark Heart of Uukrul, Math Blaster Plus, Monsters & Make-Believe and Word Attack Plus. UPDATE: a few more manuals have been added: Reader Rabbit, Speed Reader II, Sensible Speller and Writer Rabbit.

10/05/2016: 4Soniq Card Details Emerge

Jon Co, one of the Australian developers of the 4Soniq card recently announced at WOzFest /// now has an official press release with details of the card. Go to their site to check it out.

30/04/2016: Kaboom! goes version 1.02 to support new 4Play Joystick Card

WOzFest /// was held in the mancave of Sean McNamara in Sydney Australia last night and not just being a gathering of Apple II enthusiasts and a plethora of hardware to be played with, swapped and fixed, it was also a forum to announce Alex Lukacz's new hardware project - the 4Play Joystick Adapter...which just happens to coincide with version 1.02 of Kaboom! (I'm being whimiscal here, of course it was a coordinated effort), the simply amazing Bomberman style game for the IIGS by Ninja Force of Germany, which now supports up to 4 player joystick controlled action with the card - no more crowding around the keyboard! The new Kaboom also enhances stability for AI players - crash free gameplay - yay!

Also announced, but for which no details exist online yet, is the new 4soniq sound card - forget stereo output - this baby will do surround sound output from the IIGS! How exciting!

The Kaboom updates can be had from NinjaForce's website, or the archive contained on WITA2GS? I've also updated the  32meg volume Games with Path Mods where it sits amongst all hard drive hacks for games that need a little special care when it comes to running from a hard drive.

 



08/04/2016: The Work of the French United Crackers Klan Now Fully Archived

Thanks to the hard work of Antoine Vignau, the complete works of the French United Crackers Klan, AKA 'The FUCK', AKA, Miami Software has been fully archived.

Including the IIGS games they cracked (Chess Master 2100, Pirates!, Strip Poker II, Alien Mind (which has always been included on WITA2GS? as the only cracked version of this classic game), Arkanoid II (with a raft of key strokes for great cheats) and Tunnels of Armageddon) and the demos for which they were well known for (Music on the Beach volumes, 4th Dimension, Hot Cookies to name only some) the archive also includes the programs they developed (ZZCopy and other utilities) and the games they wrote (Reversal, Space Cluster, Space Shark, Teenage Queen and Sensei).

Not only that, but source code to most of these productions is available for all and sundry to take a look at it! What are you waiting for? While you're waitin for the download to complete, read the full history of the FUCK and Miami Software.

05/04/2016: Springboard Publisher Archive Added

Thanks yet again to Antoine, we have a full disk image archive of Springboard Publisher and all of its accessories (that we know of) including a scan of the original packaging.

I hope to include more 8-bit apps that were released in the 3.5" disk format that include full disk image archives and scans of packaging and manuals.

02/04/2016: Celebrating Apple's 40th with Some Updates!

It's been 40 years since Apple first became an official company and naturally, we shouldn't expect too much fanfare from the company itself in regards to its previous efforts. So I'm hoping to spread a little curated IIGS content so we can remember that Apple wasn't always just a smart phone manufacturer.

Antoine Vignau (remember that guy?) has been able to procure and crack the rare 3.5" disk version of The Ancient Art of War. Hooray! He's also scanned the box for the title. That currently leaves Centauri Alliance, another official Broderbund release on 3.5" disk, to be archived to a working disk image. Write in if you can provide one.

Antoine's also sourced boxed copies of Blue Angels and Heatwave, two games from Accolade that got cancelled for the IIGS, and scanned the boxes which are now included in those archives. Alas, a working disk image for Heatwave has yet to be found. However, Antoine's done a bit of detective work and discovered that the programmer behind the Blue Angels conversion was Serve and Volley programmer Jeffrey J. Sigler. So we'll see if he's contactable and can shed any more light on those unreleased titles.

As always, follow Antoine on Twitter for his recent fresh cracks of IIGS software, which I will collate into this archive in the long term, but for now, will only be including the special cracks – you know, the ones that make a previously ROM03 incompatible title play friendly, or are now System 6 compatible or hard drive installable.

Also, Stavros Karatsoridis has uncovered HyperStudio Clip Art volumes 1 and 2 from Roger Wagner Publishing. Both disks include excellent 640 mode graphics, icons, animations for use in HyperStudio (or any other program that supports 640 mode graphics).

Thanks Stavros! We salute you!

 

26/01/2016: Skate or Die and Pirates now ROM03 compatible! Marble Madness can now be finished!

Antoine's been creating fresh cracks (all of which I hope to collate to include in this archive but at the moment I'm pressed for time as I've started the process of moving house) for IIGS games, apps and educational wares for which there have already been working cracks, but doing it again from Antoine's available original disks yields some pleasant results not previously available.

Skate or Die is now compatbile with the ROM03. Antoine's disassembled the program and tried to make code more efficient, but reassembling has resulted in a few issues themselves that will need more time to iron out. In the meantime however, we have a newly cracked version of the game that will now work on ROM03 machines, but will still need to booted from the early version of ProDOS 16 provided on the disk image. It's not System 6 compatible, that's for sure.

Additionally, a fresh crack of Marble Madness has been made. I'm particularly happy about this because in the last couple of years, I noticed that the game wasn't going to let you complete it because the disappearing bridges at the very end of the game wouldn't display properly - an obvious glitch, but caused by a bad crack or a bad disk that was cracked and then propagated? At any rate, it's now fixed. Alas, System 6 and hard drive installation compatibility is not likely to be forthcoming Antoine hinted.

Also, Pirates! now works on ROM03 IIGS. This is the Man-o-war version, and I received it a couple of years ago and I can't remember who submitted it! Anyway, the included docs state that this rewrite uses more memory if its available and doesn't require a separate save game disk. Undocumented, however, is that it also works on ROM03! Happy days!

I hope to report back on other enhanced versions of cracks as Antoine makes his way through cracking all his original IIGS disks...

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