14/11/2016: More 8-bit on 3.5" Disk Software Added and Just in Time for Christmas
Antoine has procured even more never before archived titles:
Wordbench - an 8-bit comprehensive word processor by Addison Wesley that came on 2 3.5" disks (as well as multiple 5.25" in the same package).
Computeach's Studymate - a nifty way to create tests for students and record their results.
Cannoli Computer Graphics' Christmas Time, another Toy Shop / Hometown USA / Paper Models the Christmas Kit style set of graphics that you can print from almost any paint program, fold and put together for Christmas themed paper toys.
I've also got to recognise that Antoine's taken scans of ALL of the disk labels for these titles (as well as Springboard's GSNumerics and Orange Cherry's Newspaper Maker) - I've yet to develop a method of including them under a new field on What is the Apple IIGS?, but they should be available one day. Thanks again Antoine - the hardest working person dedicated to the preservation AND future of the Apple II.
12/11/2016: Jigsaw Deluxe Recovered and Released After 27 Years
Antoine Vignau, never to shy away from a challenge, has been able to restore the contents of Huibert Aalbers' old hard drive; the same drive used during the developement of his programs Jigsaw, Laser Force and SoundSmith. A hard drive that's been in storage since the early '90s.
On that drive was the unreleased Jigsaw Deluxe, a sequel of sorts to Jigsaw, but featuring lots of improvements that Huibert would have preferred to include with the original Jigsaw release, such as 2 player mode, saving games, music, greater degrees of difficulty and other improvements.
It's a pleasure to add a new archive entry with a disk image in the unreleased section of this archive after quite a long while! Enjoy everyone.
Note that Jigsaw Deluxe doesn't come with any new images (apart from the European Software Partners screen and title). Check out the Graphics & Animation 32meg volume in the 'Images.16' folder and others to use as puzzles, or you can always use the images from the original Jigsaw.
23/10/2016: Updates! 8-bit Games Collection! Ultima III Box Scan! KidTalk new version! Computer Eyes GS Newer Driver!
I've been making some updates to my 8-bit collection of games, thanks to newly released ProDOS conversions of some classic 8-bit games by qkumba. I received feedback that booting from the 8-bit games volume on any Apple II compatible machine other than a IIGS results in a ‘APPLE IIGS REQUIRED' message and then quitting to the new Bitsy Bye (part of the ProDOS 2.4.1 release). This might indicate that my setup for this doesn't work at all on a IIe or IIc/+, but it's not quite the case. Only a IIGS is required to run the P8CDA program, which allows Classic Desk Accessories to launch without ProDOS 16 or GS/OS booting and that provides some useful CDAs on a IIGS playing with these 8-bit games. But you can still select the ‘Boot.system' to play games with DOS 3.3 Launcher or the ProDOS converted games. If you want the ‘APPLE IIGS REQUIRED' message to disappear altogether, just delete the ‘P8CDA.SYS' executable. I'll keep updating this volume when more compatible games come in, but recent additions include my all time favourite 8-bit game, Airheart (complete with high score support).
Eduardo Correa Lima has provided a scan of his recently acquired fully boxed copy of Ultima III Exodus. Thanks Eduardo, it's now had a little Photoshop pixel dust thrown over it and is looking better than ever!
KidTalk - a new disk image from 4am that features a newer version of the program now works from System 6 and a hard drive and comes with an icon! I've updated the specific archive for KidTalk and the 32meg image including all IIGS specific Reading and Mathematics programs - look in the KT folder for the new version. 4am's also scanned manuals for KidWriter Golden Edition, Storybook Weaver and Storybook Weaver World of Make Believe.
The Computer Eyes GS driver software has been updated to version 3.20, which improves stability while capturing images.
16/10/2016: Day 5 of Apple IIGS 30th Anniversary Celebrations: Illustrating the Past
Am I continuing Apple IIGS 30th anniversary celebrations? Yes, yes I am. Depite this update coming much later than the previous ones (which weren't all on consecutive days as I'd originally hoped) for that shouldn't stop new ways we can enjoy the IIGS during it's 30th, or in this case, how we remembered the IIGS.
Jeremy Sears wrote in to tell of his initial IIGS experience, or to be more accurate, lack of it. I'll let Jeremy explain in both prose and illustration, but while I was always happy I got an Apple IIGS when I was all of 11 years old, I've recently acquired an Amiga 500+ and an Atari 1024ST, and I feel like I can have fun exploring alternative universes had I got one of those machines instead of the Apple IIGS.
From Jeremy:I have an unusually clear memory of the 1st Apple IIGS computer I'd ever seen (or heard about), as a kid.
I remember it was set up on its own separate display table, in an alcove, off of my local computer store's main sales room.
Wandering away from my family and the sales people, I walked over to this incredible, new machine!
It was running software, that automatically was showcasing the IIGS's (whole new!) level of sophistication, in exciting graphics and sound capabilities.
This was in late-1986. And the 1st IIGS computers weren't going to be available for sale, for another few months.
I'd been wanting an Apple IIe for (what seemed like) so long--
and I just wasn't willing to wait another 3 months to get the IIGS instead of the IIe Enhanced.
In retrospect, this misaligned timing, apparently left the Apple IIGS in my memory-- as something I really wanted.
In around 2010, after not having thought about the Apple IIGS for many years, I had the inspiration to try to build one-- through buying its components on eBay.
It took over a year to find great condition IIGS components that were affordable for me-- but I was able to build a great Apple IIGS component system!
This also launched the hobby I've been pursuing since then, of building a small, vintage Apple computer & other device collection.
But the IIGS always has remained my favorite vintage Apple computer!
When I considered that September, 2016 was the Apple IIGS's 30th birthday month,
I began drawing on my MacBook, just a sketch of a IIGS's basic shape.
I thought the sketch looked better than I'd anticipated.
So then, over many nights last month, I spent a little time each night, revising & adding to the drawing.
By the end of last month, I'd completed this Apple IIGS drawing!
I had little experience drawing on computers-- and was using the MacBook's default editing capabilities, when you open any picture file on it.
So I was really happy about how the completed IIGS drawing looked!
21/09/2016: Day 4 of Apple IIGS 30th Anniversary Celebrations (Star Saga One Completely Documented)
This is something I've been working on for a while and I'm pleased to share it with everyone now that it's complete.
Herbert Fung, over a year ago, was very generous in sending over his fully boxed, almost untouched copy of Star Saga One: Beyond the Boundary. The package arrived safe and sound here in Melbourne, having come all the way from Herbert's native Canada.
The game is quite rare and particularly sought after as one of the designers behind it, Andrew Greenberg, was one of the designers behind the Wizardry series of RPGs. Something of an influence for all role playing games that followed, if you don't already know.
Normally, having scans of a IIGS game's manual is a nice thing to have, but in the case of both Star Saga games, it's a necessity. The computer is only one part of multiple pieces to playing the game, those other elements being a board where physical pieces are placed to show progress, character information booklets and story booklets only to be read at the right times dictated by the computer...and ideally, at least one other human player to play with, or as the game supports, up to another 5 human players.
Perhaps, with the relatively recent resurgence of board games, this particular game now holds even more fascination. I was hoping to get everything scanned and in optimised and high quality PDF format before KansasFest 2016 (because in previous years, the game was attempted to be played but I think fell by the wayside due to its complexity and the hard to ignore activity of the biggest Apple II gathering on the planet), but better late than never. If you've ever been curious about this game, but didn't have a spare $200 to fork out to buy the game when it appears on eBay every couple of years, then now's your chance!
But this is not all folks! Stay tuned...we may have complete scans of all the required game materials for Star Saga Two: The Clathran Menace to closely follow.
18/09/2016: Day 3 of Apple IIGS 30th Anniversary Celebrations (including the 28th Anniversary of the Apple IIc+)
Alas, this is more than a day late, but I ran into some work/technical/toddler issues that prevented me from getting it out on time.
But the good news is that day 3 is here! And to celebrate the 28th anniversary of the Apple IIc+, I've majorly revamped the 8-bit apps on 3.5" disk category - IIGS and IIc+ users get to enjoy it equally (and enhanced IIe owners who've got 3.5" disk drives of some variety connected).
Antoine has submitted PFS Plan, PFS File and Report, MouseWrite and On Balance. Joo Jun has submitted PFS Write. 4am has submitted all major versions of Copy II+ that were available on 3.5" disk. François Michel, from whom I received his incredibly well archived collection of IIGS software back in 2002, can be thanked for the multiple versions of AppleWorks, Family Matters, The New Print Shop, Print Master Plus, Personal Newsletter and VCR Companion. Paul Hagstrom can be thanked for the VCR Companion manual scans. François Michaud can be thanked for the excellent scans of Publish It!
There will be more to come...
16/09/2016: Day 2 of Apple IIGS 30th Anniversary Celebrations
Our second day of IIGS 30th anniversary celebrations involves helping out and then subsequently interviewing the person behind all those excellent Pangea games' graphics - Dave Tripplet.
15/09/2016: Happy 30th Anniversary Apple IIGS!
On this day 30 years ago, Apple released a new computer that was equal parts new and old, pushing and pulling, wonderful yet flawed.
This photo is actually the cake from my 40th birthday held earlier this year that my wife secretly organised. But I needed something both ‘Apple IIGS' and ‘birthday' to kick off a series of posts to help celebrate the 30th anniversary of the IIGS, especially when my originally intended celebration would have been to release the coffee table book I've been working on all these long years. Alas, life has gotten in the way of that, as has still trying to track down everything devoted to the platform to archive.
While seeing my rendered likeness in pure edible icing sugar in all its caricaturist glory, it may look that I've ‘conquered' the IIGS. Alas, when it comes to archiving all IIGS software and hardware, the main aim of this website and the coffee table book, this couldn't be further from the truth.
But the work goes on, which will be evident during this week-and-a-bit celebration of the IIGS. Stay tuned over the coming days and I'll unveil some nice new things with which you can enjoy with your IIGS.
Happy birthday to our favourite Sweet 16! It's the cute little flaws that keep a guy interested!
13/08/2016: Genie & Delphi Archives Via MacGUI Vault
I've had fun sifting through those archives to see what might have been missing from the archives on What is the Apple IIGS? I found a newer version of the handy image and animation displayer Show Me NDA and Finder Extra (v1.1.1) and some additional icons (if you've got a Zip drive working with the your IIGS, you're going to love those). These have been updated on the System Add-ons volume. Another interesting find was SpeedRead Plus v3.2, a shareware text viewer from 1999 by Terry Morris that can read text files (of any format, including AppleWorks and AppleWorks GS), very quickly and of any size regardless of memory limitations, as well as adding bookmarks for you to come back to later. That's been placed on the Productivity & Visual Creative 32meg volume in the 'SW.Productivity' folder. An older v2.2 version of the NDA version of this is also on the System Add-ons volume, in the 'NDAs/Text.Editors' folder. If anyone has the newer v3.2 NDA, be sure to write in with it - it might just replace my tried and true Hermes NDA for reading and editing text files. Also, DeleteGS was found, a cute app that will securely delete files so there's no chance of them ever being recoverable. That's been placed on the Utilities & Aural Creative volume. You'll also find on that volume updated versions of the recent utility programs by Ewen Wannop - Chewbagger, Phoenix and BrkDown.
For games, I found an update (v2.5 from v2.4) for the Bill Hamshire card game Euchure, which you can find on the System 6 and freeware and shareware games volume. I also came across some saved tank designs for the commercial game Omega. I've placed them in the Adventure and Simulation Games volume, in the Omega folder called 'Other.Tanks'.
The really big find were several archives of Nathan Mates' work on enhanced modules for the Twlight II screen saver. These efforts would have constituted v2.0 had it been completely finished. It includes the newest version of the Flying Toasters (Toast) I've come across and now also includes the Aquarium (Fish) – two memorable modules 'borrowed' from the classic After Dark screen saver for the Mac and Windows. There's also S.L.E.D., a major improvement on the L.E.D. module, which affectively lets you create your own scolling texts (like from scene demos) with lots of effects, which you can easily setup using script like commands. There's also Flames, for demo scene style illumination to prevent screen burn-in. There are the games MultiTris, Power Grid and Mine Hunt, however these required the newer v2.0 executable - which has yet to be archived. Even out of all these new and improved modules, there still isn't a nice simple slideshow one that will display common IIGS image formats from a folder - anyone want to volunteer to write such a module? To get the new and updated modules, simply re-download the 2image archive again from the title's entry, and copy the items from three disk images to the Twlight II folder that you'll need to pre-install if you haven't already installed it.
25/06/2016: Alien Mind crack now ROM03 compatible and a single volume for CFFA3000!
A long time ago (that it feels like it could be from a galaxy far, far away) the French United Crackers Klan cracked the classic IIGS only game Alien Mind. This crack had to circumvent the game's customised operating system and disk format (which allowed for 920k of data on a double density disk!), which meant when you include a save game disk, it required four 3.5" disks to play! If you had the original disks to Alien Mind (mine survive to this day) it would work fine a ROM03 IIGS, but the crack unfortunately would only work on ROM01 machines.
Regardless of the crack, Alien Mind (and other games Tomahawk, Hunt for Red October and GATE, as well as FTA, FUCK and many other customised OS demos) would not work with the CFFA3000 either, their boot routines relying on the IWM chip utilised by the 3.5" disk drive - which the CFFA3000 can't tap into.
Until now. Newcomer 'Ballmerpeak' has hacked the FUCK crack to make it work on the ROM03. And then went one giant, massively convenient step further - hacking together ALL four disks into a single volume that will boot and play from the CFFA3000 or emulators. You don't need to swap disks, even for saving and resuming games now. Heaven. He's written a write up for the hack in one and two parts. You can download Balmerpeak's work from the archives found on the links in this post to What is the Apple IIGS? archives or from Ballmerpeak's own site.
Not only has Ballmerpeak greatly enhanced Alien Mind, but he's also made the only fighting game for the IIGS, Sensei, compatible with the CFFA3000. At the moment, high scores are not supported, but hopefully they will be in a future update. As well as the classic FTA demo Modulae.
I'm quietly hoping that Ballmerpeak has more hacks in the pipeline and that further announcements will be made around KansasFest...along with a lot of other exciting news to coincide with the biggest annual event on the Apple II calendar. Don't miss it if you can make it to Rockhurst University in Kansas City, Missouri, July 19-24 2016.