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Viewing entries tagged with 'Apple IIGS'

The Amazing User Interface Work of Fatdog Productions

Posted 26 September 2016 | 0 Comments | » Read more...

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Fatdog Productions (the artist known as, who won't reveal their real name or identity) burst onto the IIGS scene last year.


Take That Amiga! Or Imitation is the Sincerest Form of Flattery

Posted 25 January 2015 | 75 Comments | » Read more...

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Many moons ago, I came across something on an Amiga website that could only make a petty, immature Apple IIGS user like me and about 10 other people on the planet smirk.


New Adventures in BBSing

Posted 28 September 2014 | 72 Comments | » Read more...

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In the Facebook Apple II enthusiasts' group, a discussion led to a revelation when it comes to portraying the visual history of the Apple IIGS and its communication programs.


A Dream Comes True! IIGS Users Unite in Paris!

Posted 27 November 2011 | 92 Comments | » Read more...

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I loved the 1990 California Demo by Mr Z and the FTA, which told the story of their visit to California - meeting the late Joe Kohn who had sung the praises of their work in many an article, as well as meeting the Apple II development team at Apple itself. Digital Exodus' Xmas Demo of 1993 wove a similar tale, only this time it was the convergence of Apple II fans gathering for Apple Expo West 1993. Meeting some of the Apple II elite from France...over fine food and wine, lots of laughs, the occasional language hiccup, and some amazing generosity I can now weave my own tale of how simply having an interest in the Apple II means you automatically have friends all the over the world.


For Home Brew Just Add Hops…Skips, Jumps, Blood, Sweat & Tears

Posted 17 October 2011 | 643 Comments | » Read more...

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This article has been written...


System Extensions or 'Create Your Killer GS/OS Environment!'

Posted 22 March 2011 | 70 Comments | » Read more...

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Using system extensions is much like a juggling or balancing act - while there are many great ways to enhance GS/OS, you're limited by how much RAM you have, slowdowns, how well each extension gets along with each other and if they were specifically written for the version of the GS operating system you want to use.


Game Interpreters Part IV: Snatcher

Posted 2 March 2011 | 25831 Comments | » Read more...

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Unfortunately, it's that time where the 'what if' switch in my brain goes off again. On this occasion it's around the adventure game Snatcher, although this one's a different kettle of fish from my previous musings of bringing 'new' adventure games to the IIGS for some home-brew treatment.


Game Interpreters Part III: SCI Adventure Games

Posted 3 January 2011 | 68 Comments | » Read more...

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This latest blog in a series devoted to game interpreters and their potential for the IIGS is all about SCI, also known as the 'Sierra Creative Interpreter'. The good news, while not specifically for the Apple II, is that SCUMMVM now supports SCI0 to SCI1.1 interpreter games.


The Perfect GS/OS Desktop Picture or How to Get the Most of the 640 x 200 Super Hi-res mode

Posted 20 December 2010 | 3588 Comments | » Read more...

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Let's face facts: the 640 x 200 pixel super hi-res graphics mode is as Woz-like ingenious as it is frustrating.


The Japanese Connection

Posted 9 December 2009 | 39714 Comments | » Read more...

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I've always loved playing Thexder, Silpheed and especially, Ancient Land of Ys on the Apple IIGS. But with equal enjoyment came equal fascination: where exactly did these games originate in Japan? Research to answer this question lead me on a wonderful retro computing journey of discovery that, quite to my surprise, came full circle and ended up back to the Apple II again.


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